Impact tolerance ksp. I haven't tried messing around with it too much in 0.
Impact tolerance ksp. So then what is Impact Tolerance? I think this is somehow related to how much energy these can absorb before breaking. May 25, 2013 · There's one way to find out if he'll survive And fraps to make sure that everyone sees the success. 20 so I don't know if there's been any changes in that department. You can land a 1000 ton ship on Kerbin with a single chute if it can survive a 80m/s landing. Here's a high speed crash test on Kerbin at around 70m/s. Why would I use a LT-05 micro landing strut with its 10m/s impact tolerance, over a LY-05 steerable landing gear with 325m/s impact tolerance, since they have the same mass? Jul 25, 2014 · Modular girders and i-beams have 6x higher impact tolerance (80m/s) than the strongest lander legs (12m/s). 19. 1 Kerbals were pretty darn sturdy if they landed correctly. I haven't tried messing around with it too much in 0. but back in 0. In fact, it was better to land on them, or retract your legs once you had landed so you didn't get the bounce coming out of warp. How good are the physics in this game? Are impact forces distributed evenly over all impacting surfaces, or does each impact surface get "checked"… Most of the engines in KSP 1 had impact tolerances in the 7-9m/s range. As long as these components contact the surface of the Mun before the less impact tolerant ones, then it's not a problem driving and flipping at high speeds. The energy they absorb seems to be determined by how much mass the craft weighs, the speed of impact, and the number of gear that absorb the landing. . yzkhbekoscozwozwtkpnqdduxmexthcadkyhcgkvyfvemge